The story of Warbirds, one update at a time — new machines, new theaters, and the upgrades that make every round in the air, at sea, and on the ground more fun to fly, sail, and fight.
No posts match — and try again.
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July 24, 2026
Sparks off the plate
Raking a tank used to feel like shooting a wall — tracers vanished into the steel and you only knew you'd hit when it brewed up. Now every round throws a bright spark off the armor, punch-through or ricochet, bright enough to read at dusk.
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July 24, 2026
You asked, we shipped — a dozen fixes from one feedback letter
Bail out of any aircraft with F, read chat in its own corner, open settings with Esc without your plane diving after the mouse — one feedback letter, twelve fixes, all live.
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July 23, 2026
The aim now lives in the world
Mouse flying used to turn on its own and never quite settle. Now the aim lives in the world: flick and the plane turns exactly that far and stops, hold at the edge for a full-power turn, and fine aim locks onto the target — plus a sensitivity slider low-DPI pilots asked for.
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July 23, 2026
Spinning around the crossroads
Crew a bomber's tail gun: ride a friendly Leviathan into the flak and work its aft turret. No bomber up? Wait and get seated in the next one — then freelook off the gun to watch the machine you're strapped to.
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July 23, 2026
The refresh that fixed itself
No more hard-refreshing to see the new stuff. The newest Warbirds just appears — loads fast, works offline, and reloads your tab once, on its own.
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July 23, 2026
A calmer welcome
The join screen was a wall of homework before you could fly. Now the lobby leads with your callsign and one big gold TAKE OFF button, shows one machine at a time in a carousel you can thumb through, and tucks everything else behind quiet doors.
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July 23, 2026
The field manual
Every death now teaches you a trick the HUD never explained — a hundred-plus tips, one per respawn, from rescuing downed pilots to flanking a Paladin's thin rear plate.
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July 22, 2026
The mouse that rolled forever
Hold the mouse still and a jet used to weave forever — or spiral into the sea. Now it banks in, holds the turn, and rolls out dead on the heading you asked for. Props fly exactly as before.
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July 22, 2026
The damper that taxed the turn
The jets bite again: tighter sustained turns, a bank-and-pull that carves through instead of rolling forever, and a fat white smoke rope on every missile so you can see one coming across the valley.
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July 21, 2026
The horizon is not a shelf: naval mobile, decluttered for real
Naval on a phone had a wall of controls parked right across the horizon. They moved to a slim rail down the left edge — now the middle of the screen is all fight: your bow, the islands, the enemy line.
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July 20, 2026
Jets that fly like jets
The jets finally fly like jets — fast off the deck, hard-climbing, and steady enough to take your hands off. Plus clean pulls with no porpoising and missile and flare buttons back under your thumbs on mobile.
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July 20, 2026
Jets that sound like jets
Firewall a jet and hear it: a deep thrust roar and a turbine whine that take a beat to spool up, then wind down when you chop the throttle. No more piston drone out of a Starfang.
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July 18, 2026
The sky grew teeth: SAM rings, ship-killers, and the burner signature
The Early Jets era grows teeth: four missile batteries own the sky above 350 m, warships stretch their reach out to sea, the Hornet's wave-skimmers turn destroyers into torches — and your throttle is now your heat signature, so fly cold and dive under the beam.
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July 18, 2026
The update that never arrived
Playing the battleship on a phone used to fall apart the moment both thumbs touched the glass. Now you stride the deck and swing the view in one motion, held buttons and cranks stay held, the ship plays offline — and updates finally reach your phone again.
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July 18, 2026
The Early Jets era: the same war, fifteen years later
Fly the Brick Gulf fifteen years on — the Starfang, a delta dart, a missile truck and a bomb-hauler, with tail-chasing heat-seekers that miss like it's 1965 and flares that trick them.
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July 18, 2026
Four theaters, one channel
The 24/7 channel now shows all four theaters, not just the sky. Air, naval, land, and combined arms each run to a fixed daily clock — AIR at the top of the hour, NAVAL at half past — so you can tune in for the exact fight you want.
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July 18, 2026
Big J in a pocket
The Big J now fights from a phone. A joystick under your thumb, pinch to raise the binoculars, every station under two thumbs, and every 16-inch salvo a thump in your palm.
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July 18, 2026
The town that fell silent
Land battles used to grind to a dead stop, tanks parked nose-to-nose with silent guns. Now the gun aims down for point-blank kills, garrisons push toward enemies they can't quite see, and the front actually moves — flanks flip and rounds end.
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July 18, 2026
Real guns, real numbers
Anti-air used to delete you the moment you took off. Now the flak flies like the real WWII guns — the 88 a slow, deliberate hammer that can't chase a strafing run, the Bofors owning the close low sky — with a lane of open air between them a pilot can finally thread.
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July 18, 2026
The sea was inside the ship
A fix pass aboard the Big J: orders that match the teleport menu, a periscope no longer buried in its own gun tubes, lamplit compartments at night — and the ocean finally kicked back out of the ship.
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July 17, 2026
The ghost captain
A rare, cruel way to start a round — you'd spawn into a warship that flat-out ignored the helm, throttle at flank and nothing moving. That ghost is gone: pick a ship and it sails the instant you do.
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July 17, 2026
The case of the square stream
The 24/7 stream used to play inside a tiny box hemmed in by black bars. Now it fills the frame edge to edge — and phones finally rotate to landscape.
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July 17, 2026
A few easy kills
Couldn't ever get a kill? A quarter of every fighter lobby now flies as greenhorns — flat, lazy, wide bus-like turns, and a habit of drifting over to hand you their six. A guaranteed easy kill or two per furball, while the skies stay just as lively for everyone else.
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July 17, 2026
The elevator that waited five seconds
No more inverted pitch flipping on you seconds after takeoff — your controls behave from the first frame. Push forward to climb is the default again, and O opens Settings mid-sortie.
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July 17, 2026
Go down with the ship
Your killed warship no longer blinks out — she founders like the rest of the fleet, heeling onto a rail and boiling steam along the waterline while the killcam rides her all the way under.
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July 16, 2026
The kill that took twenty minutes
Air-to-air kills were brutally hard — your bursts landed and the bandit flew off anyway. Now your guns bite when you're on a target, and a plane you break and send into the ground is finally credited to you.
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July 15, 2026
The fleet was in reverse
For two days W drove the whole fleet backwards; now W is full ahead again on every ship and tank, plus flight school stops ambushing rookies and a hidden mobile throttle gets its reach back.
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July 14, 2026
Big J at night quarters
Take the battleship into the dark: star shells that silhouette the enemy hull, Long Lance spreads you comb by rudder, a crew with something to say, and a gunnery grade with records to defend.
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July 13, 2026
Big J learns rate control
Fire control becomes a real job you do — crank in the enemy's course and speed until the guns release. Plus ride your own salvo out, call your own spots, and steam to Wonsan, 1951.
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July 13, 2026
Warbirds lands on itch.io
You can now play the full Warbirds straight from its itch.io page — same live servers, same fights, right in the browser tab. Pick a plane, hit play, roll out. Nothing to install.
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July 13, 2026
Pull back to climb
Pull the mouse back and the nose comes up — the elevator finally flies like a real yoke, matching the muscle memory every stick pilot already has. It's the new default; one checkbox in Settings puts the old push-to-climb feel back.
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July 13, 2026
Your keys, your stick
The keys are yours now. Rebind every desktop flight control from Settings > Keybindings — climb, roll, rudder, guns, every toggle — on whatever keys your hands want. It saves to your device and takes hold in the air the instant you set it.
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July 11, 2026
The turn that wouldn’t bite
Fixing the phone's death spiral left it too tame to fight. Now the stick commands the turn, not just the lean: half stick bites, a full pull loops over the top in six seconds, and slamming it sideways rolls you all the way around. Real dogfighting on a phone.
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July 11, 2026
Four guns talking
Armament now follows the bore. Machine-gun fighters mount quad batteries that hose the sky, cannon fighters keep their punchy pair, and the heavies thump away with one big centerline gun. The smaller the bore, the more barrels.
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July 11, 2026
The Gulf plays fair now: a combined-arms playtest pass
Tanks answer the throttle, every town on the front gets fought over, the Sky Ring is worth flying through, and both teams now battle on mirror-image ground — no more loaded dice on the Brick Gulf.
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July 11, 2026
The thumb that couldn’t roll
Flying on your phone used to feel like rudder and elevator only — bury the stick and you'd spiral into the dirt. Now the virtual stick banks and holds: lean it for a gentle turn, bury it for a hard carve, let go and the wings roll level on their own.
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July 10, 2026
Down her stacks: the dive bombers
A second threat drops out of the sky: dive bombers stack up high, tip onto their backs, and plunge straight down your stacks. They split your flak from the torpedo wing at the waterline — you have to choose who to shoot.
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July 10, 2026
Where the round actually landed
Your kills finally look like your gunnery. Where your rounds hit now decides what breaks — a dead-six chase saws the tail off, plunging fire tears away a wing. Fly the aspect, earn the failure mode.
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July 10, 2026
Storm fronts on the march
Weather you fly through: a wall of anvil-topped thunderheads marches across the map, cracking lightning at its leading edge and dragging rain, with thunder that arrives late by distance. About one round in five, on every front.
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July 10, 2026
The Gulf shakedown cruise: eight fixes from the first field reports
The first field reports from the Brick Gulf, and eight fixes: ships that stop shelling empty islands, real flagship battleships to crew, armor that plants and fights instead of dancing, and a sea that finally rescues its downed pilots.
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July 10, 2026
The flying billboards
Meet Barnstormer Bess and Marquee Mo, the Brick Sea's first flying civilians — they tour the landmarks, ignore the war, and pay a cheeky bounty when you shoot them down.
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July 9, 2026
The Brick Gulf: all three wars, one front
Planes, warships, and tanks in one round on one front. Spot for your fleet, kill the enemy's spotter, hold the harbor with armor or a destroyer, and win the Sky Ring to multiply it all.
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July 9, 2026
Flying with a mouse, the War Thunder way
Mouse flying finally has a center: let go and the plane rolls its wings level on its own. Plus a quieter phone HUD and a one-tap door back out of flight school.
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July 8, 2026
The sinking the camera never watched
The highlight reel finally shows what it says: a camera that rides the ship all the way under, a real mix of dogfights instead of nothing but sinkings, and kills covered like a film — shooter, target, and the wreck.
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July 8, 2026
The empty steppe
The land war used to feel empty; now the Brick Steppe is tighter and more open, contacts stay marked instead of flickering out, and the enemy comes to take back ground.
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July 7, 2026
Big J goes to her real wars
The walkable USS New Jersey gets a mission select and her two real shooting wars: the Vietnam gunline and the 1984 bombardment off Beirut. Call for fire with a spotter, walk your 16-inch shells onto a real coastline, take counter-battery fire, and mind the rules of engagement — three rounds into the city and you're relieved of command.
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July 7, 2026
Big J: a battleship you can walk
A whole second game: the USS New Jersey in blocks at 1:1 scale, walkable stem to stern, with a fire-control chain to run, a living crew, and honest damage control.
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July 7, 2026
A real build step for a faster load
Warbirds now gets you into the sky faster — your first visit downloads a fraction of what it used to, so there's a lot less waiting before ROLL OUT. You'll feel it most on a phone or a slow connection.
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July 7, 2026
A steady hand on the guns
A big playability pass for warships and tanks: the naval gunsight now moves exactly as far as your hand and stops when you stop, tanks quit shelling the dirt in front of their tracks, parachutes finally land, and spotted enemies wear a marker you can actually find.
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July 7, 2026
The two-ship rule
The new bots weren't shooting straighter — a whole flight was ganging up at once. Now no more than two commit to you at a time, so you'll never look back at a swarm on your six again. A fair fight, two at worst.
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July 6, 2026
Teaching the bots to shoot
The sky shoots back now. Bots lead you, hold over for the bullet drop, and open fire when the round can actually reach — wingmen gang up to finish a kill, and the top cover finally patrols high.
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July 6, 2026
The loops that fought themselves
The hands-off autopilot finally holds the horizon steady on a phone, the black-out is back in a hard turn where it belongs, and chat plus the kill log fold into one clean feed.
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July 6, 2026
Let go of the stick and it flies itself
Flying on a phone just got quieter — no autopilot button, no gesture. Take your thumb off the stick and the plane flies straight and level; put it back and you have the controls again mid-manoeuvre.
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July 5, 2026
Crashes get the replay, and the mobile HUD goes quiet
Fly into a hill and you get the killcam too now — a CRASH REPLAY that chases your own last seconds into the scenery. Plus a cleaner phone HUD with two buttons fewer and one reticle left: the gunsight.
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July 5, 2026
Every callsign gets a page
Every pilot now has a shareable page — medal case, K/D/W, best streak, favourite mount, leaderboard ranks, and a heatmap of where you hunt. Paste your callsign in chat after a good night.
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July 5, 2026
Wear your career
Your career is finally something you wear into the fight: earnable paint schemes, kill-mark stencils that stack under your cockpit as you score, and a gold spinner and pennant that mark you as an ace up close.
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July 5, 2026
The island got a life
Fishing boats, a sweeping lighthouse, gull flocks and a surfacing whale — plus airfields that feel lived-in, right down to scattering ground crew and rows of parked reserve planes worth strafing. A stage set became a place.
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July 5, 2026
The round fights back
Fall behind and the game sends a named ace after you; keep it close to the wire and OVERTIME lights up every plane on both minimaps. The back half of a round has teeth now.
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July 5, 2026
Know your nemesis
Die to the same pilot three times in a round and Warbirds marks him your nemesis — his callsign burns orange for your eyes only, and killing him back pays a doubled vengeance bounty the whole team hears you collect.
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July 4, 2026
Ships that break in half
Take a torpedo and your hull jackknifes — bow reared to the sky, stern folding under, steam boiling at the break. Now the way a ship dies tells you what killed her, from clear across the Brick Sea.
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July 4, 2026
The map remembers the round
Craters, burning wrecks, and drifting oil slicks now stick around all round. By the final bell the battlefield reads like a story of everything that happened on it.
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July 4, 2026
No one fights alone: search & rescue
Splash into the sea and you become a dye-marked survivor both teams can see — fly a low-and-slow pass or con a hull through the marker to fish him out for points and the LIFESAVER ribbon, before the enemy beats you to him.
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July 4, 2026
Nobody rides it in: bailouts and parachutes
Shoot a plane down and the fight isn't over — if the pilot lives he bails under a team-silk canopy and drifts downwind. Escort your man home to rejoin the fight, hunt theirs before he lands, but gun a helpless chute and the feed brands you DISHONORABLE.
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July 4, 2026
The last ride: planes fall out of the sky now
Killed planes don't blink out anymore. A downed fighter sheds a wing, torches its engine, and corkscrews all the way down — and you get to ride your kill, or your death, to the ground.
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July 4, 2026
The juice pass: making the same fights feel bigger
Ten small features that make the same fights hit harder: sky-writing contrails and top cover, cinematic kill confirms, a CHECK SIX warning, a death screen that coaches, a comms wheel, wingman bonuses, victory rolls, and a soundtrack that watches your six.
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July 4, 2026
The stream flips its own switch — and reboots itself at 4am
The live 24/7 Warbirds channel used to blink out overnight. Not anymore — it puts itself back on the air within moments, so whenever you drop by there's a real match waiting.
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July 3, 2026
The land war: a third theater
A third way to play Warbirds: armored combat on the Brick Steppe. Four vehicles, armor that ricochets, shatters, or punches clean through, wire-guided missiles and called-in artillery, and three towns worth fighting over.
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July 3, 2026
The Hall of Fame gets its own page
The Hall of Fame moved out of a pop-up and onto its own page you can bookmark, link, and send to the pilot you just beat — all seven boards laid out to breathe.
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July 3, 2026
The Starfang: a jet you have to earn
The Starfang is the first plane you have to earn — 25 kills for an early jet that out-runs and out-climbs every prop in the sky, hoses tracer from a six-barrel Vulcan, and rains fourteen rockets a pass. Stall it in a turn and you're an expensive glider.
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July 3, 2026
Bomber crew: the Leviathan gets a tail gunner and a top gunner
The Leviathan's tail and top blisters are seats now. Crew up with friends behind twin fifties, cover the bomber's blind spots, and turn the game's fattest target into a flying strongpoint.
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July 2, 2026
Two thumbs at sea
Commanding a warship on a phone is finally readable: the range dial, the DETECTED banner, and your fleet orders each get their own lane, and raising the binoculars hands you the whole right edge to aim with.
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July 2, 2026
Fight for the broadside
Real turrets with real firing arcs, a gunsight that paints its fall of shot right on the sea, guns that reach past the haze, and the whole ship line unlocked from your first sortie. Swing broadside and every gun bears.
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July 2, 2026
The naval playability pass
A big playability pass on the sea war: spawn near the fight instead of a long empty sail, a gunsight that teaches you to lead, capture zones the fleet actually contests, and night you can see in.
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July 2, 2026
Two thumbs, the whole war: a mobile playability pass
Flying on a phone just got kinder — pull the stick all the way over and your plane rides its hardest turn instead of stalling out, off-screen bandits get arrows that point at them, and your first flight names its own controls.
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July 2, 2026
Cameras that frame the fight
The death replay, the spectator stream, and the highlight reels all learned to frame the fight instead of one plane's tail — so when you go down, you watch your own plane fall.
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June 28, 2026
Fire-control ranging, and the turret that swung off the beam
Naval gunnery grows up: the forward turret rides the forecastle where it belongs, shells leave the barrel, and the guns now range themselves — put the crosshair on a target and the battery lays for you, no holdover to chase.
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June 28, 2026
Domination: three zones that split the fleet
One capture zone becomes three. You can't hold the map with one massed line anymore — send the fast hulls wide for the flank caps and keep the heavies fighting for the centre, and watch a lone destroyer swing the round.
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June 28, 2026
Warships modeled on the real thing
The fleet gets a detail pass ten times denser, every hull cut to the silhouette of a real WWII warship — from a lean Tachi destroyer to the towering Dreadnought battleship. Same fight, ten times the ship to look at.
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June 28, 2026
Stop fighting the stick: auto-trim, without dumbing down the physics
Flying used to be an arm-wrestle, hauling back on the stick just to keep the nose up. Auto-trim fixes it: hands off and the plane holds its altitude on its own; pull, push or roll and the assist gets out of your way instantly. One tap of T turns it off.
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June 27, 2026
The Tempest: a prize at the top of the ladder
Sink forty ships and the Tempest is yours: a premium heavy cruiser whose autoloaders never stop firing, walking a storm of shells and fires onto a target. Keep the range open, keep the guns bearing, and let the storm do the work.
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June 27, 2026
Earn your fleet
The sea war gets a ladder. Every captain starts in the destroyer and earns the cruiser at five sinkings and the battleship at fifteen — three ships worth working toward, unlocked mid-match the moment you cross the line.
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June 27, 2026
Balancing the fleet with robot battles
A balance pass you'll feel on the bridge — the battleship is finally the hardest hull to sink, the fleet keeps a proper mix of destroyers, cruisers and heavies instead of turning into all battleships, and ships stopped grinding aground on the islands.
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June 27, 2026
The fleet learns to fight together
Enemy warships now sail as a real fleet — a division around a flagship, destroyers screening ahead, every gun on one target. Stray in front of the line and the whole division brackets you at once.
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June 27, 2026
Reading the cap, taking cover
A ZONE chip on the bridge tells you at a glance who holds the cap, with a CAPTURED/LOST callout the moment it flips — and wounded enemy ships now break for the lee of an island to vanish and heal, so press the kill before they slip away.
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June 27, 2026
AI that fights for the cap
The enemy fleet finally plays the objective — threading the island chains instead of running aground and steaming for the capture zone to fight for the centre. Sail up and both fleets are already brawling over the cap; tipping it is the game.
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June 27, 2026
Capture the zone at sea
A gold ring on the open sea you hold for points, so the naval round is won by map control as well as kills. There's an island in the middle to fight around, and now the whole fleet fights over it.
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June 27, 2026
Repair party & engine boost
Two new tools for every captain: a repair party (T) that heals the hull back and an engine boost (G) for a burst of flank speed, each on its own cooldown. The enemy uses them too, so a green repair glow is your cue to close and finish before they heal.
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June 27, 2026
Islands that block your view
Islands now break your line of sight at sea. Run the island chain unseen, pop out to loose torpedoes, and duck back behind the rock before the enemy's guns can answer.
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June 27, 2026
The Dreadnought joins the line
The Dreadnought battleship joins the fleet: slow, ponderous, and wrapped in belt armor that shrugs off cruiser AP, with main guns that hit like the wrath of God and reload at their leisure. Bring HE and torpedoes.
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June 27, 2026
Now you see me: concealment & smoke
The sea keeps secrets now — ships stay hidden until they're spotted, star shells strip the dark, and destroyers lay smoke and vanish. Hold fire, use the islands, and strike from where they aren't looking.
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June 26, 2026
Star shells and the night sea
The naval night is yours to light. Loft a star shell down your bearing and haul the enemy fleet out of the black — plus a scoreboard that finally moves, a real ship's bridge, and a grounding you can back off of.
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June 26, 2026
Something for the flak to shoot: carrier strike planes
The sea war has a sky over it now. Enemy torpedo bombers hunt your fleet at wavetop height and put fish in the water — point your flak up early or spend the round combing tracks.
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June 26, 2026
The guns that aim themselves: secondaries and flak
Warships now work their own secondary guns against anything that closes to knife-fight range and mount anti-air flak overhead — all crewed automatically. You don't aim them; you just have to survive being close, and closing for the kill means eating the storm.
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June 26, 2026
Steel rain: armor, citadels, fire and flooding come to the sea
The sea war grows teeth: AP and HE shells, armor you have to beat, citadels worth chasing, fires and flooding to fight, and AI fleets to try it all on.
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June 26, 2026
Casting off: a separate naval theater and its ocean map
Cast off into a whole new mode — a separate ocean map where you take the bridge of a warship and sail it World-of-Warships style: engine telegraph, lagging rudder, guns that train off the bow.
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June 25, 2026
Keep your distance: the fleets now form up and stand off
The two fleets now form up in a diamond and anchor just out of each other's gun range. To shell the enemy task force, somebody has to fly a spotter over it.
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June 25, 2026
The killcam stays for the wreckage
Two fixes to dying well: no more flash of the hangar before the killcam rolls, and the replay no longer cuts to black the instant you're hit — it holds on the fireball and the long fall.
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June 25, 2026
One spawn screen, and it waits for the killcam
The rich hangar you used to see only at takeoff now greets you every respawn — full stat cards, launch choice, today's missions — and it waits for the killcam to finish playing your death before it slides in. You launch when you're ready, not on a timer.
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June 25, 2026
Who got you: the killcam now plays from the killer's seat
Get shot down and the killcam replays your death from the killer's own cockpit at real speed, held long enough to watch, with their name stamped across the top. Now go get them back.
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June 23, 2026
Aim like an ace: smarter gunsights for air and sea
The gunsight now tells you the truth: put the lead pip on a jinking enemy and the rounds actually go there, while the battleship lays out its full firing solution so long-range gunnery becomes a craft, not a guess.
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June 20, 2026
There's always a dogfight on: watch Warbirds live, 24/7
There's always a dogfight on: a live 24/7 channel of a real Warbirds match, with a camera that chases the action and cuts to the best fights. Watch a few minutes before you jump in.
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June 19, 2026
Shoot the wings off: planes that break where you hit them
Damage lands where you hit it: shoot an engine and it smokes and slows, clip a wing and the plane fights to roll, hit the pilot and the controls go heavy. Plus a heavy tank with a real main gun and a hands-off autopilot.
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June 16, 2026
There's always a fight: smarter bots, daily missions, and a flight school
There's always a fight to fly into — bots that obey the same rules you do, three fresh challenges a day, and a flight school where you can fail as many times as it takes.
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June 15, 2026
Put Warbirds on your home screen and fly like it's a real app
Add Warbirds to your home screen and it opens full screen with its own icon, loads the instant you tap, and always runs the latest version. No app store, no download, one tap to the runway.
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June 15, 2026
Your kills finally count: a pilot career, medals, and leaderboards
Warbirds remembers you now — your kills, wins, medals, and leaderboard rank stick around between sessions and build a real pilot career, with no account and no sign-up, ever.
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June 15, 2026
Building a multiplayer flight sim where the server and browser run the same physics, byte for byte
Every pilot flies the exact same world — same wind, same islands, the same hit or miss — with no map to download, no rubber-banding, and bots that fly by the rules you do. When you win the merge, you out-flew them.
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June 13, 2026
Step off the runway and crew a battleship's big guns
Step off the runway and crew a battleship's main battery — plot shots on a chart, lob shells over mountains, and have a spotter plane walk your fire onto targets you can't even see.
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